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Junior Technical Artist
September 2020 - December 2022
Sony Pictures Entertainment Inc.
Sony Content Innovation Summer Associate
May 2018 - August 2018
As a Sony Content Innovation Summer Associate, I worked at the intersection of content and technology to develop next-generation interactive experiences using emerging technologies. Collaborating with a small team, I designed and prototyped an advanced content experience utilizing game engine technology (Unity/Unreal), VR/AR/MR, projection mapping, and advanced display/audio techniques to reimagine storytelling for Sony’s entertainment divisions.
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Key Contributions:
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Developed an interactive prototype leveraging game engine technology to enhance narrative experiences for film, TV, or music.
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Explored VR/AR/MR and advanced content formats to create immersive experiences.
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Rapidly prototyped and iterated on ideas within a fast-paced 10-week program.
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Collaborated with Sony executives, USC faculty, and industry mentors to align innovation with business goals.
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Showcased a final project to a panel of Sony executives, demonstrating how emerging technology can transform entertainment.
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Engineering & Art:
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Designed an interactive projection mapping game for the Ghostbusters IP.
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Programmed a proprietary projector to track objects and hand gestures with JavaScript.
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Implemented features such as recognizing depth and position of objects and the hand recognition so the user could interact with the media projected to the table.
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Created 3D art for the experience using Maya and Cinema4D.
This role provided hands-on experience in technical art, game engine development, and interactive media, strengthening my ability to bridge creative and engineering disciplines in the entertainment industry.
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Although the projects cannot be shared due NDA, here is a demo video of the interactive projector I worked with:​
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