Unreal Engine C++: Tips and Tricks
- Kaley Cho
- May 15, 2024
- 1 min read
Using C++ Plugin Modules
In order to include a plugin module to your .cpp file, you need to make some changes to the Build.cs file.

Right click on the Build.cs file and open it in a text editor. Your project Build.cs file can be found at:
{ProjectName}/Source/{ProjectName}/{ProjectName}.Build.cs

2. Add the module name to PublicDependencyModuleNames.
