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Unreal Engine C++: Tips and Tricks


Using C++ Plugin Modules


In order to include a plugin module to your .cpp file, you need to make some changes to the Build.cs file.


  1. Right click on the Build.cs file and open it in a text editor. Your project Build.cs file can be found at:

{ProjectName}/Source/{ProjectName}/{ProjectName}.Build.cs

2. Add the module name to PublicDependencyModuleNames.


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